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- -----------------------------------------------------------------
- --------- QUICK STARTUP INSTRUCTIONS ----------------------------
- -----------------------------------------------------------------
-
- Setting Up Your Working Directory
-
- Before you start, you will need to create a working directory
- and place the basic startup files in it as follows:
-
- C:\> mkdir mygame
- C:\> cd mygame
- C:\mygame> pkunzip a:builder.zip dcworld.exe
- C:\mygame> pkunzip a:player.zip dcplay.exe
- C:\mygame> pkunzip a:graphics.zip *.7x5 *.mde1
- C:\mygame> pkunzip a:blocks.zip dcblock.exe2
- C:\mygame> pkunzip a:scripts.zip dcc.exe
- C:\mygame> pkunzip a:newgame.zip *.*
- C:\mygame> dir
-
- Volume in drive C is DCSOFT-114
- Directory of C:\DCGAMES\TEST
- . <DIR> 04-14-92 11:01p
- .. <DIR> 04-14-92 11:01p
- DCWORLD EXE 248765 12-15-92 12:04p ! World builder
- DCPLAY EXE 398343 12-14-92 11:39p ! Game driver
- DCBLOCK EXE 97564 12-11-92 10:47p ! Graphics block builder
- DCFONTS 7X5 1152 02-29-92 12:01p ! Graphics font
- DCBLOCKS VLO 27929 11-27-92 11:30p ! VGA low resolution graphics
- DCOBJECT VLO 12177 11-27-92 11:28p ! "
- DCPEOPLE VLO 18621 11-19-91 11:21p ! "
- DCSYSTEM VLO 1795 10-17-92 7:18p ! "
- DCC EXE 209232 12-05-92 11:45p ! DCGAMES script compiler
- DCCTOKEN DAT 17650 11-27-92 1:56a ! DCGAMES token definition file
- BARTENDE SCR 3788 09-08-92 10:42a ! Script to handle bartenders
- BEGGAR SCR 712 09-08-92 10:42a ! " " beggar characters
- CASTING SCR 12364 11-27-92 1:45a ! " " casting spells
- CIVILIAN SCR 1274 09-08-92 10:42a ! " " civilian characters
- CONTROL SCR 16501 11-22-92 10:47p ! " " timed and control events
- GUARD SCR 3823 09-08-92 10:42a ! " " guard characters
- HEALER SCR 4911 09-08-92 10:42a ! " " healer characters
- HOSTILE SCR 342 11-08-92 1:48p ! " " hostile characters
- INITGAME SCR 1760 11-28-92 3:24a ! " " game initialization
- MERCHANT SCR 4016 11-08-92 3:04p ! " " merchant characters
- OBJECT SCR 32308 11-27-92 1:55a ! " " objects
- PRISONER SCR 3012 09-08-92 10:42a ! " " prisoner characters
- QUESTER SCR 4428 11-27-92 11:52p ! " " quester characters
- REGULAR SCR 1716 09-08-92 10:41a ! " " regular characters
- RESURECT SCR 1208 10-29-92 1:25p ! " " death & resurrection
- TELLER SCR 936 09-08-92 10:43a ! " " teller (oracle) character
- TRAINER SCR 5891 10-29-92 1:26p ! " " trainer character
- DCSOUNDS VFL 611793 10-29-92 1:20a ! Sound Blaster Sound Effects
- 25 file(s) 2345678 bytes
-
- You may want to delete the file DCSOUND.VFL if you don't have a
- Sound Blaster card. It is quite large and serves no purpose
- unless you have the sound board.
-
- You need to compile the scripts before you can use them in your
- game, and the following command will compile all of them:
-
- C:\mygame> for %i in (*.scr) do dcc %i
-
- For every file with an extension of SCR, the script compiler
- (DCC.EXE) will generate a file with an extension SCO (for script
- object).
-
- Instead of creating a brand new game, this document will use the
- sample game that is included with DCGAMES. The following
- command will install the example script on top of the directory
- we just created.
-
- C:\mygame> pkunzip a:\example.zip -o
- C:\mygame> pkunzip a:\examplsb.zip -o
-
- The -o option tells the PKUNZIP program to overwrite any file
- that already exists on the current directory. The example game
- includes copies of the script files, as well as some additional
- ones that handle special cases in the game. The EXAMPLSB file
- contains the Sound Blaster specific files.
-
-